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Event Gamification for Sponsors: Activation, Lead Capture and Measurable ROI

The best event gamification software for sponsor activation and lead capture helps sponsors turn attendee participation into useful conversations and measurable business opportunities. Rather than focusing only on booth traffic or brand exposure, sponsors should look for software that supports interactive activities, relevant connections, lead capture and post-event reporting. SixSides fits into this space as community and event software that combines gamified networking with opportunities for sponsors to engage attendees before, during and after an event.
For sponsors, the important question isn't how many people played a game. It's whether those interactions created value worth investing in again.
Why Event Sponsors Need More Than Brand Visibility
Sponsorship packages often include familiar benefits: logos on event banners, exhibition booths, programme mentions and branded materials.
These can help build awareness, but they don't necessarily lead to useful conversations.
Imagine a software company sponsoring a technology conference. Its logo appears on the event website, its team has a booth near the main entrance, and attendees receive branded merchandise.
By the end of the event, hundreds of people may have seen the company name.
But how many actually spoke with the team? How many were interested in the product? And how many conversations could lead to future business?
Without those answers, demonstrating sponsorship ROI becomes difficult.
This is why sponsor activation matters.
As explored in Sponsor ROI Goes Beyond Logo Placement: Why Useful Conversations Matter, brand visibility is only one part of sponsorship value. Meaningful engagement with the right audience matters just as much.
How Does Event Gamification Improve Sponsor Activation?
Event gamification gives attendees a reason to interact with sponsors instead of simply walking past their booths.
A useful activity encourages participation while creating an opportunity for sponsors to understand what attendees need.
1. Encourage Meaningful Booth Visits
A common problem at exhibitions is getting people to stop and engage.
Some attendees avoid booths because they expect an immediate sales pitch. Others are simply focused on attending sessions.
Gamification can make the first interaction easier.
For example, a financial services company sponsoring a business conference could run a short challenge where visitors identify common budgeting mistakes.
After completing the challenge, attendees could discuss their answers with a company representative.
The activity provides a reason to approach the booth while giving the sponsor a relevant conversation starter.
This is more useful than collecting a giveaway without learning anything about the business.
2. Connect Sponsors With Relevant Attendees
Not every attendee is a potential customer, and that's fine.
Sponsors usually benefit more from relevant conversations than large numbers of unrelated interactions.
Consider an HR technology company sponsoring a conference for business leaders.
Instead of encouraging everyone to visit its booth for points, the organiser could create a networking challenge that encourages attendees interested in recruitment or workforce management to meet participating exhibitors.
The activity gives attendees a reason to explore relevant solutions.
It also helps sponsors spend more time speaking with people who may genuinely benefit from their services.
3. Make Sponsor Activities Part of the Event Experience
Sponsor activations work better when they feel like a natural part of the event.
For example, an industry association could organise a networking challenge where attendees earn points by meeting other participants, speaking with speakers or visiting sponsors.
This encourages people to move beyond their existing networks.
The sponsor benefits from greater opportunities for interaction, while attendees have a reason to introduce themselves.
The key is making the activity enjoyable without turning every conversation into a sales opportunity.
How Can Gamification Support Sponsor Lead Capture?
Lead capture is one of the main reasons sponsors invest in event technology.
But collecting contact information and generating qualified leads are not the same thing.
A visitor who enters a competition to win a prize may have no interest in the sponsor's products.
Someone who attends a demonstration, asks detailed questions and requests more information may be much more valuable.
Sponsors should therefore consider how gamification connects participation with genuine interest.
Capture Interest During Activities
Imagine a workplace safety company sponsoring an industry conference.
It could invite attendees to complete a short safety knowledge challenge and then offer an opportunity to discuss relevant workplace challenges with its team.
The sponsor could separately invite interested participants to share their contact details for further information.
This approach distinguishes activity participation from permission to receive follow-up communication.
Make Follow-Up Relevant
Sponsors should avoid treating every game participant as a qualified sales lead.
Instead, they can organise follow-up based on what someone expressed interest in.
For example, a sponsor might distinguish between an attendee who participated in a general networking challenge and someone who specifically requested a product demonstration.
Both interactions have value, but they call for different follow-up.
Event organisers should also ensure that any personal information collected is handled appropriately and that attendees understand how their details may be used.
Look Beyond Contact Numbers
A large contact list can appear impressive, but it doesn't necessarily demonstrate a successful sponsorship.
More useful questions include whether attendees requested further information, agreed to a meeting or continued communicating after the event.
For a closer look at why this distinction matters, read Why Event Sponsors Leave Unsure of ROI.
Which Features Should Sponsors Compare in Event Gamification Software?
Sponsors and event organisers should compare platforms based on the outcomes they need, not just the number of available games.
Some tools specialise in quizzes and competitions. Others are built around networking, event participation or lead management.
Here are the capabilities worth examining.
- Sponsor activation: Interactive activities that encourage relevant attendee participation.
- Lead capture: A clear way to collect permitted contact details and expressed interest.
- Networking: Opportunities to connect with relevant attendees and arrange conversations.
- Engagement tracking: Visibility into participation, sponsor interactions and activity outcomes.
- Reporting: Useful evidence to evaluate whether sponsorship objectives were achieved.
- Post-event engagement: Ways to continue conversations after the event.
Not every platform offers all these capabilities. Sponsors should ask providers to demonstrate the exact workflows they need, including how data is collected, accessed and reported.
Where SixSides Fits Into Sponsor Activation
SixSides is community and event software designed to help organisers create connections between attendees, sponsors, speakers and other members of an event community.
One of its gamification experiences is Tag You're IT, a networking activity where attendees earn points by taking photographs with people they meet.
Organisers can shape the activity by assigning additional points for particular interactions, such as visiting a sponsor booth, meeting a speaker or connecting with someone outside their usual professional circle.
For example, an organiser could encourage attendees to meet representatives from participating sponsors as part of a wider networking challenge.
This creates a more approachable reason for attendees and sponsors to interact.
Rather than relying solely on branded displays, sponsors become part of the event experience.
SixSides also supports attendee profiles, networking and meeting arrangements, helping people establish connections around events.
Its website identifies sponsor lead capture as part of the platform's broader purpose. However, sponsors evaluating SixSides should confirm the current lead capture workflow, available reporting, data permissions and any integrations required for their own sales process.
The value of the platform lies in bringing community engagement and event participation together, rather than treating sponsor activations as isolated games.
For an example of its networking approach, see Why Human Connection Will Always Be the True Measure of an Event.
How Do Sponsors Measure Event Gamification ROI?
Sponsors need to distinguish between engagement metrics and financial returns.
An activity might generate considerable participation without creating a single qualified sales opportunity.
Another activation might attract fewer attendees but lead to several valuable business conversations.
Both should be evaluated against the sponsor's original goals.
Start With Clear Objectives
Before choosing software, sponsors should decide what they want to achieve.
A new business may want to introduce its brand to a relevant audience. An established software provider may be more interested in booking product demonstrations.
Those objectives require different measures.
Track the Right Outcomes
Useful metrics include:
- Activity participation: How many people took part in the sponsored challenge?
- Sponsor interactions: How many attendees engaged directly with the sponsor?
- Qualified leads: How many contacts met the sponsor's agreed lead criteria?
- Meetings arranged: How many attendees agreed to further conversations?
- Post-event opportunities: How many interactions developed into genuine sales opportunities?
- Revenue generated: How much attributable business resulted from the event?
For organisers, these measures also help demonstrate whether their sponsorship packages provide meaningful value.
More ways to assess these outcomes are covered in Key Event Engagement Metrics to Measure Networking ROI and Sponsor Value.
Common Mistakes Sponsors Should Avoid
Rewarding Participation Without Purpose
Points and prizes can attract attention, but the activity should lead to something useful.
If an attendee can complete a challenge without learning anything about a sponsor, the interaction may have limited business value.
Treating Every Participant as a Lead
Someone who joins a game isn't automatically interested in receiving sales messages.
Sponsors need a clear distinction between participation, expressed interest and permission for follow-up.
Choosing Software Based on Games Alone
An entertaining activity may be useful during the event but offer limited value afterwards.
Sponsors should understand how the software supports networking, follow-up and outcome measurement before committing.
Reporting Only on Visibility
Brand impressions and booth traffic can be useful, but they shouldn't be the only measures of sponsorship success.
Sponsors need evidence that reflects what they originally wanted to achieve.
Choosing Event Gamification Software That Delivers Sponsor Value
The best event gamification software for sponsors is the one that supports their specific activation goals and provides credible evidence of results.
For some events, that may mean a dedicated competition or lead capture platform.
For others, particularly conferences and association events where relationships matter, software that connects gamification with networking and community participation may be more suitable.
SixSides fits the latter approach by helping organisers bring attendees and sponsors into a shared event experience.
The important distinction is that gamification should support meaningful interaction, not simply create activity for its own sake.
When attendees have a good reason to participate and sponsors have opportunities for relevant conversations, both sides gain more value from the event.
If you're looking for ways to make sponsor activations more interactive and connected, explore SixSides to see how its community and event software could support your next event.
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