68: AI is making us dumber

68: AI is making us dumber

June 16, 2026

In this episode, Mitchell and Gavin deal with their first proper hater, reset their routines after a messy few weeks, unpack a six month marketing project for SixSides, and get into a surprisingly tense debate about whether AI is helping us work smarter or quietly making us lazier.

Links

Chapters

  • (00:00) - Intro x2
  • (01:33) - Meeting the first hater
  • (03:56) - New habits die easy
  • (08:01) - Fitness goals, walking, and pickleball
  • (13:48) - Juggling multiple balls across SixSides and DealBuddi
  • (17:46) - Planning a six month marketing project
  • (20:39) - Research projects for the engineering team
  • (23:37) - Redesigning the SixSides mobile app
  • (35:13) - World Police and Fire Games delivery timeline
  • (37:52) - AI is making us dumber

In this episode, we cover:

  • Handling negative feedback from someone who does not believe in the SixSides vision
  • Why the opportunity might be in the cracks that other people miss
  • How moving house disrupted Gavin’s routines, habits, gym schedule, and focus
  • Why new habits die easy, especially when your environment changes
  • Mitch’s post-wedding fitness motivation struggles and the search for a new goal
  • Pickleball, long walks, and finding achievable physical challenges
  • Gavin juggling SixSides, DealBuddi, family revenue, house setup, sales, and lead generation
  • The pressure of managing a team, delivering for the World Police and Fire Games, chasing customers, and exploring funding
  • Planning a six month marketing project around community fundraising ideas
  • Using research, interviews, webinars, podcasts, blog posts, LinkedIn content, and white papers as one connected marketing engine
  • The SixSides community being set up on Skool
  • Research projects for the engineering team across ticketing, event websites, and event registration
  • Why the team paused coding for a week to research the market before building
  • The new SixSides mobile app design, including native iOS patterns and liquid glass
  • Reducing event organiser customisation so the app feels more cohesive
  • Designing communities, events, explore flows, and future app navigation
  • Preparing for the World Police and Fire Games timeline and internal testing window
  • Offline mode research and why it may require a major rethink of the mobile app data layer
  • Whether AI-generated research, code comments, LinkedIn posts, and internal communication can be trusted
  • The difference between AI-generated work and AI-assisted thinking
  • Why founders still need to slow down, think clearly, and care about quality

Got questions or topics you want us to cover? Email us at journey@sixsides.co

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